Warhammer 1500 Warriors of Chaos vs Mike’s High Elves
My local club the Bedford Gladiators 1500 warhammer league is about to begin. 12 Players have signed up and I have decided to take my new Warriors of Chaos army. I managed to get a couple of test games in against Mike’s High Elves on Monday. Unfortunately I didn’t take notes while I played and I can’t remember the details of game 1 well enough to report on them, beyond saying the game was close and ended in a ~500vp win for my Warriors.
The images showing each turn were produced in ‘Battle Chronicler’. I haven’t used it before but think they are quite good, please give any feedback, especially if you think it will enhance the reports.
Army Lists
Warriors of Chaos
I made a few changes to my previous list, adding in Throgg instead of a Exalted Hero, and Wulfrik + Marauders instead of a Giant. I added Wulfrik and his Marauders because nothing in my old list could even attack buildings, let alone win when trying. Two units of Chaos Knights provide capable Anvils, 2 units of frenzied flail Horsemen are excellent hammer units and the 2 other Horsemen units and 2 Warhound units provide charge diverting, warmachine hunting and march blocking.
General: John
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T Hero, Throgg
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S Hero, Sorcerer
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W1 Hero, Wulfrik
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M1 5 Marauder HorsemenMusician, Throwing Spears & Shields
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M2 5 Marauder HorsemenMusician, Throwing Spears & Shields
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F1 5 Marauder Horsemen, Flail HorsemenMusician, Mark of Khorne, Flails & Light Armour
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F2 5 Marauder Horsemen, Flail HorsemenMusician, Standard, Mark of Khorne, Flails & Light Armour
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C1 5 Chaos KnightsBanner, Musician & Warbanner
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C2 5 Chaos Knights
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W2 5 Warhounds
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W3 5 Warhounds
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C3 13 Chaos Marauders
High Elves
General: Mike
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M1 lvl 1 Mage
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M2 lvl 2 Mage
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N Noble
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A 11 Archers
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D1 5 Dragon PrincesBanner
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D2 5 Dragon PrincesBanner
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S 8 Silver Helms
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R 5 ReaversSpears & Bows
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B1 Bolt Thrower
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B2 Bolt Thrower
Deployment
Mike got choice of table side and went for the building. Although a building is tough for Warriors of deal with, it benefited me by splitting my opponents army into two halves. My game plan was to use the forest on the right flank to protect the flank of a cautious advance, while moving forward quickly on the left and then moving across the Elf line. I was entirely reliant on Wulfrik and his Marauders to assault the building.

Turn 1 – Warriors of Chaos
On the right flank I positioned a unit of Flail armed Marauder Horsemen (F1) to hold the Reavers back. A unit of Marauder horsemen (M1) positioned to tempt the Silver Helms or Dragon Princes into making a charge, due to distance and angle I could either hold potentially setting up a flank charge with Knights or flee setting up a normal charge with Knights (C1). On the left flank I held the Marauder Horsemen back to protect them from shooting, the warhounds advanced to tempt the Dragon Princes into charging. My main unit advanced (C2,T & S) expecting to take the brunt of the shooting. I made a big mistake positioning the Marauder Horsemen with Flails (F2), they were positioned to close to the Knight unit meaning they could not charge round it, I should of moved them 2″ to the right and angled to threaten the Silverhelms and right Dragon Prince unit.

Turn 1 – High Elves
Mike charged the Reavers (R) into my Flail Horsemen, charged his Silver Helms at my Horsemen who chose to flee and then paniced my Knights who rolled 12 then 11 on the re-roll. On the left flank he ignored the bait Warhound unit and wheeled his Dragon Princes forwards and on the right he advanced his Dragon Princes to threaten the other side of my Knight unit (I expect he hoped to combine charges of force a flank). In his shooting phase he killed my Warhound unit, 1 Knight and 2 Flail Horsemen (this actually made it possible for them to charge past the Knight unit).

Turn 2 – Warriors of Chaos
Wulfrik turned up this turn, a big bonus for me as it threatened the Bolt Thrower and unit + characters in the building. My only charge was the centre Flails (F2) on the Silverhelms, who fled succesfully. My Knights (C1) rallied, but the Marauders kept going and almost reached the edge. On the left I positioned a unit of Horsemen behind the Dragon Princes and advanced the Knight unit (C2) so that Throgg could vomit on the Princes (killing 2) and to force the charge (while the other Dragon Prince unit wasn’t close enough to support). I moved my other Flail Horsemen unit so that they would destroy the Silverhelms if they didn’t rally and charge them if they did.

Turn 2 – High Elves
Mike did what he had to and charged his Dragon princes (D1) into my Knights, they failed to cause any wounds and were wiped out by return attacks. His other Dragon Prince unit (D2) charged my Flail Horsemen who couldn’t flee due to freny, killed them to a man and overran to try and reach safety. The Silverhelms rallied. All shooting was directed at my Marauders who were knocked down to 5 models.

Turn 3 – Warriors of Chaos
By this point I felt confident that I could secure victory by playing this turn correctly. The Flail Horsemen in the top right charged the Silverhelms, all but one died and they inflicted no wounds but the last man made his LD3 break test and held. Wulfrik and his Marauders charged the Bolt Thrower, wiped it and over-ran next to the house. Throgg left his Knights and positioned with two units of Marauder Horsemen ready to decimate the second Dragon Prince unit. The left Knight unit (C2) made its intention to charge the second Bolt Thrower clear.

Turn 3 – High Elves
The Silverhelms failed to kill the Flail Horseman, but he broke and was run down. The Archers shot at the Marauders leaving only Wulfrik at the door to the building. The Bolt Thrower killed one Knight and the Dragon Princes turned to face the multitude of foes.

Turn 4 – Warriors of Chaos
Throgg and a unit of Marauder Horsemen charged the Dragon Princes, Throggs vomit killed 4 and the final 1 was run down by the Horsemen. Wulfrik charged the building, forced the Noble to accept a challenge (the Noble was his target meaning he got 4 WS 8 re-roll misses str 7 attacks vs him). The Noble attacked first but couldn’t harm the fell Warrior who proceeded to cause 4 wounds. Wulfrik won the combat but as the Archers passed the Break test was repelled. The Knights (C2) charged the Bolt Thrower and wiped it.
It was at this point that Mike conceeded the game, a very reasonable decision given he had only two units including one in a corner facing the edge.

Post game report
Had the game been finished I would anticipate a 1200VP victory to the Warriors, the only question was whether Wulfrik would survive Archer shooting before charging the building and killing off more characters. Below are some key points:
- The High Elf deployment of the Bolt Thrower next to the building set up a very obvious route for Wulfrik. Deploying both bolt throwers away from the building would of limited the damage he could do.
- The Reavers would probably have had more luck shooting at the Flail horsemen, and then standing and shooting them. In return for 10 shots all they would of lost would of been +1 str (spears) and Horses hitting first.
- Drawing Archer fire onto Chaos Knights by making them threatening stopped Mike using it to remove fast cavalry units. In the first game Mike used his shooting to decimate my small units making it harder for me to control his movement. This was probably the biggest change between games.
- Even heavy cavalry can’t be confident about breaking Chaos Knights on the charge. 5 Dragon Princes are only likely to kill 1, while 4 remaining Chaos Knights should kill 2 Dragon Princes.
June 16th, 2009 at 19:39
John – can’t see the images of your game v Mike. The source of the webpage shows a spurious / at the end of your image tags that may be the cause.
June 16th, 2009 at 21:24
Thanks Mark. I have updated the image links from Picasa, hopefully this will make them visible again
June 16th, 2009 at 21:31
I can see them now. They look top notch. Is the program Mac compatible or will I need my Windows emulator?
June 17th, 2009 at 07:15
There isn’t a Mac version at the moment and It uses the .Net framework. If I had to guess I’d expect you’d probably need to run it in a windows VM but I don’t know without trying.
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