Warhammer 1500 Warriors of Chaos vs Mark’s Dark Elves 29th June 2009
Another outing for the Warriors of Chaos. This time facing off against Mark (reigning club Warhammer champion no less!) and his Dark Elves. Here is the full battle report including images created in Battle Chronicler.
Warriors of Chaos vs. Dark Elves
Overview
Location: Bedford Gladiators
Date played: 29 June 2009
Warriors of Chaos
General: John
• Sor Hero, Sorcerer
2x Dispel Scrolls
• MH1 5 Marauder Horsemen
Musician, Throwing Spears & Shields
• MH2 5 Marauder Horsemen
Musician, Throwing Spears & Shields
• MHF 5 Marauder Horsemen, Flail Horsemen
Musician, Standard, Mark of Khorne, Flails & Light Armour
• CK1 5 Chaos Knights
Banner, Musician & Warbanner
• CK2 5 Chaos Knights
• W1 5 Warhounds
• W2 5 Warhounds
• Gi Giant
• Tr 4 Trolls
• EH Exalted Hero
Shield, Collar of Khorne, Armour of Zharakk, Favour of the Gods
Dark Elves
General: Mark
• H1 Hag
BSB
• Co 10 Corsairs
Hand Bows
• N Noble
• Ex 14 Executioners
Champion, Banner
• BG 14 Black Guard
Champion, Standard
• WE 14 Witch Elves
• RC1 10 Repeater Crossbowmen
• RC2 10 Repeater Crossbowmen
• H2 5 Harpies
• H3 5 Harpies
• CoB Cauldron of Blood
Deployment

Turn 1 – Dark Elves

The two Harpy units advanced from behind the forest, positioning to control the advance of my Horsemen and Hounds. The Repeater Crossbowmen in the centre advanced and wheeled slightly to bring themselves into shooting range and the unit on the right advanced into the house, from where they shot at the Chaos Knights (CK1).
I was surprised to find a unit that moves into a building can still shoot, and does so from the nearest point of the building. This meant that the Crossbowmen were able to move 5″, count as shooting from the closest point on the building 5″ closer still. This is something I will remember for future reference for situations where it may be more important.
Turn 1 – Warriors of Chaos

The Harpies were just too far from my Horsemen for me to move up and shoot them. I advanced my left flank of Hounds and Horsemen, positioning them as near to the harpies as possible while leaving sufficient distance to flee if charged. I advanced the Knights (CK2) up the right flank with the Flail Horsemen behind them (this was a mistake, Mark exploited me exposing this fragile unit to the unit in the building). The Troll advanced into position to charge the building. The centre Knight unit (CK1) advanced forwards and the Giant advanced behind them.
In the magic phase my Sorcerer attempted to cast Flaming Sword of Rhuin, I was expecting Mark to have the Ring of Hotek but even then the chance of miscast was only 1/6. Suffice to say I rolled double 4 and miscast. During the shooting phase my Sorcerer claimed a Crossbowman in the building with his Bloodcurdling Roar.
Turn 2 – Dark Elves

The Dark Elves repositioned there main line backwards, intending to gain another round of shooting before combat. The Repeater Crossbowmen chose to shoot at the Flail Horsemen and killed 4. The other unit of Repeater Crossbowmen shot at the Giant causing a single wound.
Turn 2 – Warriors of Chaos

On the right flank the Trolls charged the building, the Repeater Crossbowmen inflicted 2 wounds and the Trolls fluffed their attacks. This meant the Trolls were pushed back 1″ away from the building. The Chaos Knights and remaining Flail Horsemen advanced around the building. In the centre the Chaos Knight unit advanced to ensure it was in charge range (with hindsight I advanced too far, which gave Mark full control of my charge options) and the Giant positioned beside them. On the left flank a unit of Horsemen charged at one of the Harpy groups who promptly fled. The other unit of Horsemen (MH1) turned and through spears at the other Harpy unit killing 1.
In the magic phase my Sorcerer attempted to cast Flaming Sword of Rhuin again, this time I miscast on double 1. Somehow the Sorcerer was not wounded by the strength 8 hit the miscast caused.
Turn 3 – Dark Elves

The Harpies on the left flank charged after a unit of Hounds (W2) who fled into the forest and the other unit of Harpies rallied. The Dark Elf centre line repositioned again with the Corsairs advancing to block the Warriors other charge options. Both units of Repeater Crossbowmen and the Corsairs put all their fire into the Giant which left it with 1 wound.
Turn 3 – Warriors of Chaos

On the left flank the Horsemen unit (MH2) declared a charge on the Repeater Crossbowmen unit (RC2). This was a mistake as the flee move cleared the way for the Witch Elves to charge my Knights in their turn. The other Horsemen unit positioned to throw spears at the Harpies again with little effect. The Trolls charged the building again and again the Crossbowmen managed to inflict more wounds than the Trolls forcing them back. The Chaos Knight unit (CK2) on the right flank charged into the Executioners, the Knights fluffed their attacks and only killed 3 Executioners and the Executioners killed 3 Knights in return.
In the centre, the Giant was killed by the Corsairs stand and shoot attacks, but the Chaos Knights (CK1) and remaining Flail Horsemen made short work of the Corsairs and over ran into new units.
Turn 4 – Dark Elves

The Blackguard used the combination of ASF (from the Hag BSB) and Killing Blow (from the Cauldron) to Killing Blow all 5 Chaos Knights before they could strike. The Exalted Hero massacred the unit Champion but it was not enough to stop him and the Sorcerer fleeing. The Chaos Knights (CK2) had more success against the Executioners but the stubborn Executioners held.
Turn 4 – Warriors of Chaos

At the beginning of the turn I attempted to rally my Sorcerer, who failed and was destroyed fleeing. Straight after I attempted to rally my Exalted Hero who failed and was destroyed fleeing.
The Trolls yet again charged the building but in yet another display of incompetence managed to be repulsed by the Crossbowmen once again. The Chaos Knights (CK2) killed yet more Executioners but still could not break them (the Executioners had US5 meaning they could ignore the fear from the US4 Knights!).
Turn 5 – Dark Elves

The Blackguard charged into the melee in the right corner of the table, the extra numbers was enough to finished off the remaining Knights and Flail Horsemen.
Turn 5 – Warriors of Chaos

The Troll unit made its 4th attack on the Repeater Crossbowmen in the building and were finally victorious. We weren’t sure at the time whether this was turn 5 or 6, but given the situation decided to call the game as a decisive Dark Elf victory.
Mark played a solid game, he deployed well and used prioritised his shooting well. I made a number of mistakes, the majority of which came from not considering choices in the context of my own game plan. These factors, combined with what I can only call astonishingly poor dice throughout the game (the 3 failed Troll charges, the characters failed rally tests, the Knights fluffing the Executioner charge, the sorcerers 2 casts both being miscasts, killing 1 Harpy with 23 throwing spear attacks etc). Although the dice were frustrating at the time, the fact that I feel Mark played the better game made the loss easy to accept. Now I just need to ensure I don’t make the same kinds of mistakes in future!
July 10th, 2009 at 01:28
I thought trolls had too high a US per model to charge the building. Does it just have to be infantry models?
Otherwise a good report.
July 10th, 2009 at 08:50
Their is no limitation on the US of individual models, only that they must be ‘infantry’ which Trolls are (even being used as an example in the BRB). One of the main reasons for adding Trolls is as potential building takers. During an earlier game where I used an army with no infantry, I ended up playing against an army with 900pts (at 1500) inside a building
However, when fighting in buildings only US10 from each side may fight. This means that at most 3 Trolls (Unit Strength 3 each) may fight.
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